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1. Simple "spot" feature - in Feedback/Requests [original thread]
Just like in BF3, where you can visually ID an enemy and communicate it to remote teammates, who aren't part of your squad.
- by Nate Silverley - at 2013.04.07 17:14:00
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2. Siege Mode on maps - in Feedback/Requests [original thread]
Joran Myokenes wrote: This is one of the main ideas I've been nursing for dust since I first heard about it, and now that I know that nothing like it is in the game, I think I'll put it out there. It's essentially a siege gameplay mode Condit...
- by Nate Silverley - at 2012.09.23 11:14:00
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3. [Slight Tweak Request] Breach Shotgun Ammo - in Feedback/Requests [original thread]
After trying it out again yesterday, I still believe that an ammo count of 2 shells isn't functional, even with reload times improved. Makes that model quite useless GÇö even in a support role as part of a 4-man squad. It's very cumbersome and cl...
- by Nate Silverley - at 2012.09.21 10:18:00
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4. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
Bootbaghandle wrote: Whoever even thought of implementing auto aiming in online shooters should be shot.... Quote of the dayGäó.
- by Nate Silverley - at 2012.09.19 17:37:00
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5. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Templar Two wrote: To use you analogy I am asking if CCP CAN fix the foundation of this "house" because we are now at the at the 10th floor and the building is already falling apart. It's all about making this "house" not fall when people wi...
- by Nate Silverley - at 2012.09.10 14:19:00
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6. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Templar Two wrote: It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this. Oh, and I am not trol...
- by Nate Silverley - at 2012.09.10 13:14:00
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7. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
Sees-Too-Much wrote: You can already fit remote reps to a dropship. Ever tried healing a heavy or a vehicle from the air? I haven't, but I bet it's awesome! Soon we'll have eWar and you'll be able to provide support with that, too. Basicall...
- by Nate Silverley - at 2012.09.04 19:09:00
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8. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
Sees-Too-Much wrote: The reward for staying alive: keeping your dropship. The reward for getting kills: vehicle kill assist. So the only area you'd be hoping to fix is the reward for using the dropship for its intended purpose of air transpor...
- by Nate Silverley - at 2012.09.04 18:19:00
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9. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
wathak 514 wrote: i agree with sees-to-much this idea would end verybadly my proposal Pilot gets vehicle kil assist (+35) and pilot kill assist (+15 or more) for every kill a gunner gets. Both of these would add togeather to be equal to or gre...
- by Nate Silverley - at 2012.09.04 17:29:00
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10. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
Sees-Too-Much wrote: So the idea is to have six people sitting in your dropship with only two of them actually shooting anything? No me gusta. The purpose of the dropship is to ferry mercs to an objective, not carry them around like a dead weig...
- by Nate Silverley - at 2012.09.04 17:26:00
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11. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
I've read someone complaining about how going down the "Dropship Pilot" route is nothing but sacrifice, with very little payoff. I have to agree GÇö flying mercs only gets you kill assists, and your costly dropship gets shot down pretty quickly. ...
- by Nate Silverley - at 2012.09.04 16:13:00
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12. My Personal Beta Feedback - in Feedback/Requests [original thread]
Arch Michael7 wrote: Nate Silverley wrote: a) you're playing a sniper and so reticle movement decay depends on your skill level b) judging by the length and nature of your post, you only recently started playing Dust, and even if you have le...
- by Nate Silverley - at 2012.09.03 14:53:00
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13. My Personal Beta Feedback - in Feedback/Requests [original thread]
a) you're playing a sniper and so reticle movement decay depends on your skill level b) judging by the length and nature of your post, you only recently started playing Dust, and even if you have lengthy FPS experience like most people in this for...
- by Nate Silverley - at 2012.09.03 13:46:00
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14. Merc Headquarters - Useless ? - in Feedback/Requests [original thread]
tribal wyvern wrote: Nate Silverley wrote: I feel like Merc Headquarters, if they serve nothing else than immersion, are a bit redundant. I can access the menu simply by pressing "Start", so I see no point in having headquarters just to "wa...
- by Nate Silverley - at 2012.09.01 23:00:00
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15. LAV Weight - in Feedback/Requests [original thread]
LAVs are way too light. Driving them is like driving in a zero-grav environment, and still feels cluncky. My LAV will sometimes drift in a 360, or jump like a paper plane and land pretty much the same...
- by Nate Silverley - at 2012.09.01 21:36:00
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16. Merc Headquarters - Useless ? - in Feedback/Requests [original thread]
I feel like Merc Headquarters, if they serve nothing else than immersion, are a bit redundant. I can access the menu simply by pressing "Start", so I see no point in having headquarters just to "walk around". It's just more stuff to load. I'd r...
- by Nate Silverley - at 2012.09.01 21:24:00
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17. End of Match Stats - in Feedback/Requests [original thread]
Some suggestions among which to choose (Skirmish mode): - Most proficient Squad in match stats - Extra SP for most number of hacks - Best pilot ((calculated from max seconds alive X number of kill assists) dropship pilots are often uncredited an...
- by Nate Silverley - at 2012.08.29 12:35:00
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18. This game is probably going to fail ='[ - in Feedback/Requests [original thread]
Darkz azurr wrote: me and my beta friends are waiting for the new build before we play again. to many problems in this build, and gave as much feedback as i can for this build . Same here. It feels like it's been so long since last build, an...
- by Nate Silverley - at 2012.08.05 23:06:00
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19. This game is probably going to fail ='[ - in Feedback/Requests [original thread]
You know why this game won't fail? Because you just posted a novel about it, which means you CARE. Your very presence in these forums is why this game won't fail. The fact that Sony puts money to develop this and offer it for free is why this game...
- by Nate Silverley - at 2012.08.05 23:00:00
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20. [THATWOULDROCK] Ideas for EVE + Dust Integration - in Feedback/Requests [original thread]
[RECIPROCITY] We already know that some orbital strikes can be called down by Mercs. But what if inversely, Mercs could send a "shielding ray" from the planet and up into space, protecting the orbiting vessel ? In the same vein, you could have s...
- by Nate Silverley - at 2012.08.02 18:55:00
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